//
//  TitleState.h
//  puzzle
//
//  Created by omega on 09/05/31.
//  Copyright 2009 __MyCompanyName__. All rights reserved.
//


#import "touchHell.h"



void GameState_initLoad();
void GameStaTitleStatete_update();
void GameState_draw();
bool GameState_saveState();
bool GameState_resumeState();
void GameState_callbackTouchBegan( Hell_TouchEvent* touchevents , int eventCount );
void GameState_callbackTouchMoved( Hell_TouchEvent* touchevents , int eventCount );
void GameState_callbackTouchEnded( Hell_TouchEvent* touchevents , int eventCount );